2-4 players’ 60-90 minutes. Ultra-thematic game of deception and deduction.
Each planet has its own envelope of cards. When you arrive on a planet, you decide which cards you want to take and which to leave behind. Knowledge is the most powerful resource in the game, and being able to predict the cards your opponents possess at any given time is a powerful advantage as you build up a handful of weapons, tactical gear, vaults and traps, as well as cards that counter your opponents’ cards. The best players will keep their hand fluid, constantly changing tactics while they search from world to world for the Ovoid or find a safe place to stash it.
Balance your hand of cards, spend your turn actions wisely, and cleverly use your special alien powers to stay one step ahead of your opponents. When the Chaos Clock reaches zero, only the player who possesses the Ovoid will become master of the new universe.
The first edition of this game was designed in 1993, heavily inspired by Interstellar Pig by William Sleator, and the game is lovingly dedicated to his memory.
Article I wrote about the mechanics for Game Trade Magazine.
Article I wrote about Chaosmos for Geek Native.