[Includes all stretch goal cards from the Madness + Plagues Kickstarter, including Undead cards, which require the 7 Sins/Undead Add-On.]
While previous expansions have given players more cards and special abilities, MADNESS focuses on the social in social deduction. Possessing both a Tainted Gold and a Tainted Bite triggers strange behaviors – madness. The behaviors reveal hints about player allegiances, so the meta gameplay is tied directly to the social deduction.
PLAGUES adds 10 new “plague night” cards, new Spells, and 30 Heresy tokens. On your turn you may give a Heresy token to a player you suspect is not on your team. When a Plague Night is revealed, everyone flips over any unrevealed tokens and the player or players who have the most heresy become victims of the plague! Depending on the plague, the “heretic” players gain new, tougher, victory conditions. Some plagues can even turn the heretics into a new faction!